Friday, October 27, 2017
Working Class Heroes: Humphrey Bogart and the Steel Fist
Tuesday, October 24, 2017
The Future of (Digital) Collecting?
by BK Munn
The future of collecting? As a marxist grad student in the 90s I was obsessed with comics/the commodification of art and wrote a bit about simulacra and the then-new phenomenon of eBay and slabbing (encasing old comic books in plastic to protect their condition and "grade"). As I recall, Baudrillard had something to do with it all., but the point was that people had really stopped collecting actual physical objects and were instead bidding on the "idea" of the object, virtual alienated labour, or some such. I was not then and am not now very good at expressing these ideas... Most non-rich, non-artist people still don't collect capital 'A' art, and even the kind of industrial production culture I like to collect, like original comic book art, may soon disappear as cartoonists make more and more of their work digitally and not on paper with ink and pencils. Instead of buying antiques and collectibles, most of us are content to curate photos of them on Pinterest and Instagram. Can we now say that collecting has entered a new phase?
From an article by McKenzie Wark:
To think about digital objects as collectable, it may help to start by asking what it is that is actually collected. We tend to think that what is collected is a rare object. But what makes it rare? Perhaps there is more than one way to make an object rare. To make a digital object rare, it can be “locked” in various ways. Take for example The Clock (2010) by Christian Marclay. It is only supposed to be seen in specially designed installations where it runs for twenty-four hours, although apparently the artist’s wishes about that did not stop the hedge-fund manager Steven A. Cohen from using his copy as a screen saver or his gallerist Jay Jopling from screening it for a party.1
Attempting to lock the information in the digital work to some material form or situation may create more problems than it solves. As Cory Doctorow has argued, relying on digital locks does not really empower the artist or the owner. It empowers the makers of digital locks. And in any case it takes away some of the special qualities of a digital object if its form merely imitates the kind of objects that collections already collect.
What might be more interesting is to consider how the very properties of spreadability that characterize digital objects can be turned to advantage to make them collectable as well.2 Paradoxically, an object whose image is very widely spread is a rare object, in the sense that few objects have their images spread widely. This can be exploited to create value in art objects that are not in the traditional sense rare and singular. The future of collecting may be less in owning the thing that nobody else has, and more in owning the thing that everybody else has.
The artwork is not what it used to be. Perhaps one could think of three stages in the evolution of the artwork, each of which has its own kind of rarity and collectability. The first stage we now think of as that of the old masters. The second stage is that of modern art. The third stage begins with what we call contemporary art, but is perhaps only now starting to reveal its true form.
[...]
The third stage is something else. It corresponds to the period in which information becomes the key to value in both the wider economy and also in art.3 The artwork is no longer a special kind of commodity as it was in the modern-art period. The artwork is now a special kind of financial instrument. The artwork is now a special kind of derivative.4 The collectable artwork is now less about being an object that stores value because of its special qualities as a rare thing made by a special kind of worker, the artist. The artwork is now collectible because it is a financial instrument in a portfolio that manages and hedges risk.
The key is the role of information about the artwork. The information about the artwork is actually the most important thing about it. What establishes the value of the work is that people talk about it, write about it, circulate (unauthorized) pictures of it. The more it circulates, the more value it has. The actual work is a derivative of the value of its simulations.
Friday, October 20, 2017
Comic Fan Project: Don Heck era Avengers
This entry brings us a letter printed in Marvel's Avengers #31 from August 1966. The letter is a comment on the character and plot developments in the run of Avengers co-plotted and illustrated by cartoonist Don Heck who replaced Avengers co-creator Jack Kirby on the feature and was the other primary visual chronicler of the era before Big John Buscema and Neal Adams made their mark later in the "Silver Age":
Dear Stan and Don,
No! No! You can't do this! You can't leave Henry Pym a ten-foot-tall freak!.You'll be rouing one of the most beautiful romances in comicdom. We Marvelites will never tolerate this man's being deprived of what he has needed most in life since the loss of his first wife --the love of Janet Van Dyne. On this we all stand firm. As a matter of fact I'm still amazed that he and the Wasp are not already married. They had plenty of time in which to be wed during their recent period of inactivity. Except for this weakness, the come-back of Giant-Man was rather spectacular. His new costume finally adds that last basic color that has been missing in the new Avengers, and that is yellow. Two things still puzzle me --one is his size. The 25-foot version is too big and too clumsy, as we frantic fans noticed as he struggled to squeeze through the corridors of the Collector's castle. In this state he more of a hindrance than a help to the Avengers. The ten-foot height is slightly undersized. Giant-Man always was and will ever be at his peak in mobility, strength, and power at his standard 12-foot combat height which is the height he displayed on the cover of issue #28. This is the way I and many other old-time Marvelites remember him and will always remember him. The other thing I find hard to accept is his new name. Somehow the name Goliath will never overshadow the glory tha was once in the name of he who we called Giant-Man, for this was how we grew to admire him. The old name sticks close to the heart of many of us. Should these few flaws be remedied, I am sure the new Avengers would reach a peak that might even surpass the glory of the old Avengers.
Claude Paquet5834 Molson St.Montreal 36Quebec, Canada
A great letter full of early fan entitlement and some size puns devoted to perennial nobody's favourite Hank Pym aka Ant-Man aka Giant-Man aka Goliath aka Yellowjacket. At this point in Marvel's development, it's interesting to read a reader self-identify as both a Giant-Man fan and as an "old-time Marvelite" --the Marvel U is at this point only 4 or 5 years old and the letter is written in response to Avengers #28! Also interesting that at this point, the Avengers was basically "The Adventures of Giant-Man"...
Thanks to Claude Paquet of Montreal!
Tuesday, October 17, 2017
Forgotten Comic Book Character: The Lepra-Duck
Panels from the first appearance of The Lepra-Duck from the story "The Battle at Hadrian's Wall", the cover-feature of Walt Disney's Donald Duck #107 (Gold Key, May 1966). The story was written by Vic Lockwood and drawn by Tony Strobl. In the story, Donald is given the Lepra-Duck's wishing stone, previously in the possession of Donald's lucky cousin Gladstone Gander, and, through a series of wishes, first travels to Uncle Scrooge's ancestral homeland of Scotland, and then back in time where he and his nephews meet Emperor Hadrian and some of Donald's own "barbarian" ancestors who they teach to play baseball!
The Lepra-Duck is in the tradition of puckish magical interlopers like Superman's Mr. Mxyzptlk, Batman's Bat-Mite, Aquaman's Quisp and Quirk, Impy from The Fantastic Four, and Gazoo from The Flintstones. Like these other characters, he magically appears to vex the main characters and introduce some sorcerous obstacle or faux-helpful spell. The Great Gazoo was introduced a year earlier on tv and is a likely influence on the Lepra-Duck, and ditto Lucky from the Lucky Charms cereal ads (first appearance 1963), although leprechauns are plentiful in fiction and popular culture, as is the idea of a magical token like the Wishing Stone (cf. Monkey's Paw) or the tradition of wishes that act as a form of hubris and backfire to punish greedy or prideful.
There are other magical characters in Donald Duck's world (Magicka de Spell) and the concept of luck is central to the characters of both Uncle Scrooge and Gladstone Gander, but we rarely see magic used as a form of time-travel. Rather, the characters in these stories interact with historical places and artifacts in the modern era.
As a kid I hated it when Bat-Mite would pop up in the Batman cartoon show. I wanted Batman to be a serious superhero and the existence of this magical elf from another dimension, constantly getting into bumbling slapstick adventures while trying to help his "hero" Batman, really put a damper on my suspension of disbelief, to say the very least. I was a little bit more forgiving of The Great Gazoo because the Flintstones was a comedy show and the wonderful droll voice acting of Harvey Korman really put the character over. As an adult, I love all of these magical characters and prefer the older superhero comic books with a sense of humour.
I came across this character in a really beat-up and coverless copy of a Donald Duck comic that I was actualy about to throw in the garbage. after investigating I was surprised that a) this seems to be his only appearance and b) there isn't really anything online about him, even on websites run by ultra-nerdy Dinsey comics fanatics in Europe, like the Inducks wiki. The story he appears in has been reprinted at least once, so thousands of kids and older fans have read it. Obviously, the cliche magical deus ex machina nature of the character has left a sour taste in the mouth of fans who love the mostly well-plotted, logical stories of the Barks Ducks universe. Or maybe it's just not that memorable of a story. The character really only appears in a few panels at the beginning, popping back in for a few more panels at the end to take back his wishing stone.