Tuesday, October 24, 2017

The Future of (Digital) Collecting?



by BK Munn

The future of collecting? As a marxist grad student in the 90s I was obsessed with comics/the commodification of art and wrote a bit about simulacra and the then-new phenomenon of eBay and slabbing (encasing old comic books in plastic to protect their condition and "grade"). As I recall, Baudrillard had something to do with it all., but the point was that people had really stopped collecting actual physical objects and were instead bidding on the "idea" of the object, virtual alienated labour, or some such. I was not then and am not now very good at expressing these ideas... Most non-rich, non-artist people still don't collect capital 'A' art, and even the kind of industrial production culture I like to collect, like original comic book art, may soon disappear as cartoonists make more and more of their work digitally and not on paper with ink and pencils. Instead of buying antiques and collectibles, most of us are content to curate photos of them on Pinterest and Instagram. Can we now say that collecting has entered a new phase?  

From an article by McKenzie Wark:

 To think about digital objects as collectable, it may help to start by asking what it is that is actually collected. We tend to think that what is collected is a rare object. But what makes it rare? Perhaps there is more than one way to make an object rare. To make a digital object rare, it can be “locked” in various ways. Take for example The Clock (2010) by Christian Marclay. It is only supposed to be seen in specially designed installations where it runs for twenty-four hours, although apparently the artist’s wishes about that did not stop the hedge-fund manager Steven A. Cohen from using his copy as a screen saver or his gallerist Jay Jopling from screening it for a party.1

Attempting to lock the information in the digital work to some material form or situation may create more problems than it solves. As Cory Doctorow has argued, relying on digital locks does not really empower the artist or the owner. It empowers the makers of digital locks. And in any case it takes away some of the special qualities of a digital object if its form merely imitates the kind of objects that collections already collect.

What might be more interesting is to consider how the very properties of spreadability that characterize digital objects can be turned to advantage to make them collectable as well.2 Paradoxically, an object whose image is very widely spread is a rare object, in the sense that few objects have their images spread widely. This can be exploited to create value in art objects that are not in the traditional sense rare and singular. The future of collecting may be less in owning the thing that nobody else has, and more in owning the thing that everybody else has.

The artwork is not what it used to be. Perhaps one could think of three stages in the evolution of the artwork, each of which has its own kind of rarity and collectability. The first stage we now think of as that of the old masters. The second stage is that of modern art. The third stage begins with what we call contemporary art, but is perhaps only now starting to reveal its true form.

[...]

The third stage is something else. It corresponds to the period in which information becomes the key to value in both the wider economy and also in art.3 The artwork is no longer a special kind of commodity as it was in the modern-art period. The artwork is now a special kind of financial instrument. The artwork is now a special kind of derivative.4 The collectable artwork is now less about being an object that stores value because of its special qualities as a rare thing made by a special kind of worker, the artist. The artwork is now collectible because it is a financial instrument in a portfolio that manages and hedges risk.

The key is the role of information about the artwork. The information about the artwork is actually the most important thing about it. What establishes the value of the work is that people talk about it, write about it, circulate (unauthorized) pictures of it. The more it circulates, the more value it has. The actual work is a derivative of the value of its simulations.

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